Themes

Some general themes for the world of Nova:
 * Vaerun is likely to hold more political, role-playing campaigns with intrigue and moral dilemnas, whereas Galben has more monsters and horrors to fight. Chimmo would feature a bit more magic.
 * There are many religions that are all accepted without prejudice, but with smaller pantheons than standard D&D settings. The only religious war there is or has even been is that of the Yuan-ti.
 * The Gods are distant (both in their ability to see and shape what happens here, as well as in terms of mortal's understanding and memory of them) so have a reduced impact on events that take place on Nova (including through divine magic) compared to standard D&D setting. This also means that although religions can represent aspects of real deities, it is less likely for a person to follow a specific god that exists. The exception to this is the Yuan-ti because the serpent god Sseth found Nova and started his following there.
 * Magic is rare, with arcane magic only taught in one small college on Chimmo, sorcerers developing magic abilities are rare and the gods are distant, so divine magic is difficult and uncommon.
 * Nova is in a pocket dimension and other planes are inaccessible.The Feywild and Shadowfell exist, are inhabited and are accessible. These are normal. The Ethereal Plane and Astral Plane are even more empty than usual. Travellers can eventually find a portal that leads back to Nova's entrance in both planes.