Rules on Setting Creation

We will be building Nova predominantly in a “present” with other time frames being classed as past or future, with that “present” being 1547 NC (New Count). Nova is classified as a continent by itself, separated from others on the world it exists on by large oceans, but constitutes of three large, and separate, land masses with the names Vaerun, Galben and Chimmo.

 

Style

The setting is largely based on the standard Heroic Fantasy style, wherein a world similar to Middle Ages Europe is envisaged, with the addition of magical effects to the palate. There are relics of long past battles fought between mighty wizards and heroes, static effects that have scarred or enlivened the land through unintended magical mixes. For example, a forest of living stone trees may be the result of two earth spells having collided in the Great Dance, which can be read about in the Mythology section. Magic varies from region to region, from parlor tricks or similar shown by the travelling showmen being what most people know, up to it being a fairly common occurrence and warmly greeted. Galben and Chimmo are the two more magically developed regions, while the peoples of Vaerun treat it with suspicion, if not open hostility. The gods are very real and are prayed to, but very rarely intervene in mortal affairs. Few don’t believe in the gods, those same that were brought by the First Settlers, with a few simplifications and modifications along the way. There is no technology to speak of.